Super Mario Bros. Sega Master System Port

A near-perfect port of the NES/FC classic to the Sega Master System. It also introduces new graphics and sound modes that take advantage of the SMS's hardware.
Features

    Near-perfect Accuracy: The game plays almost exactly like the original. While I cannot guarantee perfect accuracy, I feel confident that the port is accurate under normal gameplay.
    New Graphics Mode: The port introduces a new graphics mode based on the SNES/SFC port of the game in Super Mario All-Stars/Super Mario Collection. Savor the pseudo 16-bit graphics with more color, backgrounds, and style!
    New Sound Mode: The port also introduces a new sound mode that takes advantages of the YM2413 FM synthesizer found in the Japanese Sega Master System and commonly added to systems through aftermarket modifications. This new sound mode's music is based on the music in Super Mario All-Stars/Super Mario Collection. Immerse yourself in the rich, 16-bit style arrangements!
        Requires a console with a YM2413.
        The Sega Mark III's FM Sound Unit is not compatible with this mode.

Credits

    Nintendo - For creating a legendary game.
    doppelganger - 6502 disassembly of the original game. Used as reference.
    MrWint - 6502 disassembly of the PAL version of the game. Used as reference.
    TakuikaNinja - reworked disassembly with many QoL improvements. Used as reference.
    LadiesMan217 - AMK ports of SMAS/SMC music. Used in FM music creation.
    Jabberwocky - Provided code for their own mid-progress port of the game.
    scracchin - General graphics help.
    rstbones - Score point and Bowser graphics for the new graphics mode.
    All Testers! - fx, New Horizon, elfor, AtariBorn, chirinea, Darakutenshi, EmuBoarding

Additional Credits:

    Einar Saukas - ZX7 compression Algorithm used here to compress graphics and tilemaps
    Maxim - BMP2Tile

Changelog

v1.00

    Initial release
